Connecting AI to Earth

Planetary-scale geospatial engine for real-time Earth data visualization

Editable planetary infrastructure for spatial intelligence

Planetary
Scale
Real-Time
Editing
Real Earth
Data
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TerraLab

Planetary-scale geospatial infrastructure and real-time Earth data platform

Planetary-scale geospatial infrastructure. Visualize, interact with, and edit real Earth data in real time.

01

The Problem

Working with Earth data at scale forces a compromise.

Geospatial viewers show accurate data but act as read-only tools. Game engines let you build freely but lack real-world geospatial accuracy.

Custom solutions take years to build and often break at planetary scale. Nobody built infrastructure that does both.

TerraLab geospatial engine demo: TerraLab 64-bit Player Update - Realtime exploration at any scale

Realtime exploration at any scale

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02

What We Built

TerraLab combines geospatial accuracy with real-time editing.

Stream from space to street level seamlessly. Edit terrain on the fly. Run physics simulations. All grounded in real Earth data at centimeter-level precision.

Proprietary Engine

C++ engine built from scratch with Quadtree architecture handling any scale.

High Performance

Real-time procedural generation at 60+ FPS on standard NVIDIA GPUs.

The foundation is here. We're exploring what can be built on top.

03

What It Does

Building blocks for spatial computing.

A real-time engine that handles planetary scale. Geospatial accuracy from actual Earth data. The ability to modify terrain while running physics simulations.

The engine works. We're exploring what can be built on top: making Earth data programmable, connecting systems to real geospatial context, enabling new kinds of spatial applications.

TerraLab planetary-scale geospatial engine: FDF Demo - LOD/Quadtree Tiles System

LOD/Quadtree Tiles System

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04

How It Works

Stream from planetary scale to centimeter detail.

Spawn objects anywhere on Earth with real elevation and physics. Modify environments while they run.

Export RGB textures, elevation maps, depth data, semantic layers with synchronized capture and geospatial metadata.

Modular architecture. The engine serves as the foundation for building applications on top.

Team

Our Team

Photo of Stéphane Barbot
Stéphane Barbot
Co-Founder, CTO

25+ years in Real-Time 3D & Geospatial Engines

Low-Level GPU Optimization Expert • Multiple CTO & Tech Lead roles

Founded CodingVR, acquired by Nickel founder (Nickel was sold for $200M)

Photo of Yvann Barbot
Yvann Barbot
Co-Founder, CEO

Ex-AI Engineer at Mago (StationF)

42 Paris School

1200+ GitHub stars on AI Tools • 100k+ views on AI Tutorials

Photo of Lilien Auger
Lilien Auger
Co-Founder, COO

Ex-AI Engineer at Publicis

42 Paris School

500+ GitHub stars • AI Conference Speaker

FAQ

Common questions about our planetary-scale engine.

See TerraLab in Action

Watch Demos