Connecting AI to Earth
Planetary-scale geospatial engine for real-time Earth data visualization
Editable planetary infrastructure for spatial intelligence
TerraLab
Planetary-scale geospatial infrastructure and real-time Earth data platform
Planetary-scale geospatial infrastructure.
Visualize, interact with, and edit real Earth data in real time.
The Problem
Working with Earth data at scale forces a compromise.
Geospatial viewers show accurate data but act as read-only tools. Game engines let you build freely but lack real-world geospatial accuracy.
Custom solutions take years to build and often break at planetary scale. Nobody built infrastructure that does both.

Realtime exploration at any scale
What We Built
TerraLab combines geospatial accuracy with real-time editing.
Stream from space to street level seamlessly. Edit terrain on the fly. Run physics simulations. All grounded in real Earth data at centimeter-level precision.
Proprietary Engine
C++ engine built from scratch with Quadtree architecture handling any scale.
High Performance
Real-time procedural generation at 60+ FPS on standard NVIDIA GPUs.
The foundation is here. We're exploring what can be built on top.
What It Does
Building blocks for spatial computing.
A real-time engine that handles planetary scale. Geospatial accuracy from actual Earth data. The ability to modify terrain while running physics simulations.
The engine works. We're exploring what can be built on top: making Earth data programmable, connecting systems to real geospatial context, enabling new kinds of spatial applications.

LOD/Quadtree Tiles System
How It Works
Stream from planetary scale to centimeter detail.
Spawn objects anywhere on Earth with real elevation and physics. Modify environments while they run.
Export RGB textures, elevation maps, depth data, semantic layers with synchronized capture and geospatial metadata.
Modular architecture. The engine serves as the foundation for building applications on top.
Our Team
FAQ
Common questions about our planetary-scale engine.




